Jessica M Loredo

Jessica M Loredo

PRODUCT DESIGN LEADER

link www.jessicamloredo.com mail jessicamloredo@gmail.com public jessicamloredo
Download Resume download

Product design leader with 14+ years improving K–12 digital learning experiences. Brings strength in design strategy, systems thinking, and cross-functional partnership. Recognized for creating clarity in ambiguous problem spaces, elevating team culture, mentoring designers into senior roles, and delivering intuitive, scalable solutions that support teachers and students.

Combines deep design expertise with counseling psychology training to promote inclusive, trauma-informed, and evidence-based design practices. Unites Product, Engineering, Curriculum, and Research around clear priorities and builds the processes and frameworks that enable teams to execute confidently and consistently.

Work Experience

Senior Manager, Product Design — Product Design Lead for Experience

business Discovery Education event Jul 2023 – Present

Lead the product design strategy for Discovery Education’s flagship Experience platform, uniting cross-functional teams around clear problem spaces, validated product direction, and scalable design solutions. Drive clarity across ambiguity, strengthen team culture, and guide Experience modernization by grounding decisions in user needs, research insights, and platform realities.

Director, Product Design — Product Design Lead for QuickTakes.io

business EdKey, Inc. event Mar 2023 – Aug 2023

Directed end-to-end design for the QuickTakes.io flagship app and marketing site, leading user research, scalable design system development, and cross-functional alignment across engineering, product, and growth teams. Supported go-to-market efforts through localized outreach and marketing coordination.

Senior Product Designer — Product Design Lead for Student Experience

business Discovery Education event Aug 2021 – Mar 2023

Led major redesign efforts for Discovery Education’s student learning platform, aligning cross-functional partners around user needs, instructional goals, and platform strategy. Conducted research, developed journey frameworks, facilitated workshops, and delivered new features—including profiles, avatars, and missions—that improved usability and boosted engagement.

Lead Product Designer — Product Design Lead for Flagship Learning Platform

business Prodigy Education event Feb 2021 – Aug 2021

As Lead Product Designer on Prodigy’s flagship product, led UX strategy, product roadmap alignment, and design execution through structured OKRs. Mentored designers, elevated team rituals, and delivered high-impact learning and gameplay features that strengthened engagement and supported product growth.

Associate Design Manager — Product Design Lead for Exact Path

business Edmentum Education event Sept 2013 – Feb 2021

Led UX strategy and design execution for Edmentum’s K–12 learning products, with a primary focus on the award-winning Exact Path. Managed research, design, and cross-functional alignment from concept through launch, mentored designers, and helped establish product development practices that supported sustained recognition and growth.

Associate Professor — Communication Design Department

business Collin College event Mar 2016 – Jun 2018

Taught UX, interaction design, 3D modeling, and media design while developing new curricula and proprietary course content. Contributed to departmental strategy, co-designed a revised UX curriculum, and fostered a collaborative learning environment grounded in creative exploration and professional readiness.

Interaction Designer — Clinical Workflow Tools

business Cerner (Oracle) event Jul 2012 – Mar 2013

Collaborated with clinical stakeholders to design web and mobile solutions that improved workflow efficiency and reduced medical errors. Led UX design for an iPad rounding app deployed at Shawnee Mission Medical Center, streamlining patient experience and supporting frontline healthcare staff.

UX Lead / Experience Architect — Enterprise Engineering Tools

business Halliburton event Mar 2010 – Sept 2013

Designed desktop, mobile, and 3D-enabled solutions that enhanced internal software operations across global product teams. Created instructional videos and interactive training tools, built 3D models using Rhino and 3DS Max, and contributed to a Unity-based downhole simulation app used for engineering analysis and field training. Supported design standardization across Houston and Carrollton offices and mentored new UX hires through structured training and onboarding.

Education & Certifications

school Master of Arts in Interactive Technology
Southern Methodist University
event
2010

Leadership Award for outstanding collaboration and cohort impact.

Capstone Art Lead for a game selected for concept development in partnership with Paramount Pictures.

school Bachelor of Arts, Studio Art
University of Missouri - Kansas City
event
2008

Graduated with Departmental Honors in Studio Art.

school Bachelor of Arts, English
University of Missouri - Kansas City
event
2008

Completed as part of a dual-degree track.

school Master of Arts in Counseling (In Progress*)
University of Missouri - Kansas City
event
2026*

Coursework in career development, educational research, behavioral science, and human psychology directly informs product design for learners, teachers, and administrators.

Training emphasizes inclusive, trauma-informed thinking, attunement to user needs, and systems-level analysis essential to leading equitable, human-centered design.

workspace_premium

McKinsey Academy Leadership Program event
2023

workspace_premium

Crisis Text Line Training event
2023

workspace_premium

Illustration Ext. Courses - UC San Diego event
2023

workspace_premium

High Potential Leadership Program event
2019

Skills

Leadership & Strategy

  • Design Leadership & Mentorship
  • Change Management & Strategic Problem Solving
  • Cross-Functional Collaboration
  • Effective Communication & Stakeholder Engagement
  • Empathic Leadership & Crisis Communication

UX & Product Design

  • User Research (Interviews, Usability Testing, Surveys, Market Research, Data Analysis, and Synthesis)
  • UX Strategy, Wireframing, and Prototyping (Figma)
  • Journey Mapping, Interaction Design, and Information Architecture
  • Design Systems, Visual Design, and Illustration (Adobe Creative Suite, ProCreate)

Design & AI Tools

Figma & FigJam, Miro, Adobe Creative Suite, ProCreate, ChatGPT, Google Gemini, Microsoft Copilot

Languages

English (native), Spanish (conversational)