Creating AR apps has certainly been fun and challenging. From a designer's perspective using 3D, UI, UX, Graphic, and Game design skills to craft engaging experiences that overaly the real world is quite the juggling act. However, the final results often do not disappoint when it comes to wow-factor. For the AR demo's I crafted in the following pages I worked with a variety of technologies: 3DS Max, Vuforia, Google ARCore, Tango, Unity 3D (and a handful of others that weren't as successful hah). Definitely much trial and error but also a ton of fun.