Creating the learner experience was one of the most fun design projects I have had the pleasure of working on. These days nany students expect a certain level of engagement and interactivity in their apps. We blended bright colors and worked in gamification concepts while scaling the interface as the student ages. For younger students, creating a design that works comfortably on mobile devices was key. One of the overarching challenges however, was finding a balance between engagement and distraction - as not only students but teachers are the consumers of these experiences and are sensitive to applications causing too much distraction and not enough emphasizing learning time.
I performed research in the field and at our branch office in London which lead to many a variety of Exact Path concepts before development (which you can see below). When my team seemed to agree on an approach for the learner UI I personally architected, designed, and created assets for the young student experience for grades 3-5 and performed a UI re-design of the K-2 experience at a later date.